Following its brief network beta in February we now have the final release of Elden Ring Nightreign, giving us a fresh chance to assess the console versions. To cut to the chase, there is both good and bad news for console users. The positive side ultimately comes down to Nightreign's winning gameplay design because, against all the odds, developer FromSoftware's multiplayer spin-off works surprisingly well. Barring ongoing issues with network latency during its first week - causing lag on NPC reactions after a strike at points - this is a well crafted, Fortnite-inspired twist on Elden Ring. The combat mechanics are instantly familiar, and there's plenty of strategic depth as you spend a one hour session levelling up in anticipation of a Night Lord boss. It compels repeat attempts, and crucially, rewards a trio of players to co-ordinate their character builds towards that final point.
Read more
More...

I feel like I'm about to say something unforgivable. I played a couple of hours of
UPDATE 4:28pm UK: CD Projekt Red has confirmed to Eurogamer the demonstration in the Unreal livestream was a tech demo played live and running at 60fps on a base PS5, although this isn't meant to represent a final version of The Witcher 4.
Surgent Studios, the developer behind
Joining the
Activision has claimed advertisements for microtransactions
Echtra Games, the San Francisco-based studio behind
Up until now, Subset Games has made two games, and they're both kind of ideal. Perfection has no place in art, but these things are really special. FTL is a terrifying and hilarious game about steering a ship across the galaxy in short hops, managing various stats, accidentally venting your comrades into space, and dealing with robot invaders who can literally shoot their way into your hull. Into the Breach is a game of tactics and positioning as you take three units into compact turn-based battles that clearer heads than mine have pointed out wouldn't be out of place on the games page of a newspaper.
Last night,
The Chief Legal Officer and Chief Financial Officer at MindsEye developer Build a Rocket Boy have left the company, a week before the game's release.
Another
Those keen to hear more about Sucker Punch's
Comment